The Studio · The Team

The Craft
Behind Every
Frame

20+ years of invisible effects on award-winning film, television, and music — built for how modern productions actually work.

The People
Behind the Work

Culley Bunker
Culley Bunker
Owner & Founder
Kim Church
Kim Church
Producer
Stephen Olmos
Stephen Olmos
Comp Supervisor & Creative
Christopher Knight
Christopher Knight
Pipeline Supervisor · CG Supervisor
Casey Balbontin
Casey Balbontin
Digital Artist & Generalist
Joe Provenzano
Joe Provenzano
On-Set VFX Camera
Visual Effects Supervisor
Culley Bunker
Culley
Bunker
Owner & Founder · VFX Supervisor
Compositing Beauty VFX VFX Supervision Performance Enhancement On-Set Supervision

Culley Bunker is a Los Angeles-based visual effects supervisor and compositing artist with over two decades of experience at the intersection of technical precision and artistic vision. His career spans Oscar-winning features, Grammy-winning music videos, and high-profile streaming productions — building a reputation for delivering invisible, high-impact VFX that serve the story above all else.

Founder of Skulley Effects, Culley leads a senior-level team built to move at the speed of production. His credits include Spider-Man 2 (Academy Award), Despacito (Latin Grammy), The Devil Wears Prada 2, and a VES nomination for Lady in the Lake.

"When the work is done right, you can't tell it was done at all."

Kim Church
Kim
Church
Producer
Producing Coordinating Bidding Project Management Quality Control

Kim Church is the Producer at Skulley Effects and has been a foundational partner in the studio since its beginning. Working alongside founder Culley Bunker, she has helped shape the operational backbone of a studio known for delivering high-impact visual effects on tight schedules — from independent features to global streaming productions.

Her expertise spans the full production lifecycle: bidding, scheduling, project management, and quality control — keeping shots, teams, and timelines moving in lockstep. She brings the calm precision every show needs when deadlines get loud, serving as the trusted point of contact between Skulley’s artists and its studio clients.

Kim has produced on recent Skulley work including Lady in the Lake (Apple TV+), The Devil Wears Prada 2, Sunny, Black Phone 2, M3GAN 2.0, Nobody 2, and the studio’s growing slate of music video collaborations with artists like Lady Gaga.

“A great VFX producer doesn’t just manage the work — she protects the work. My job is to make sure every artist has what they need to do their best, and every client walks away proud of what they made.”

Stephen Olmos
Stephen
Olmos
Comp Supervisor & Creative
Compositing Beauty VFX Cleanup Design Pipeline Collaboration

Stephen Olmos is a digital effects artist and dedicated member of the Visual Effects Society. A graduate of the University of Texas with a major in Film, he has spent the past 13 years at Skulley Effects — rising from intern to Compositing Supervisor, a trajectory that reflects both his craft and his commitment to the studio.

His credits span the Academy Award–winning Anomalisa, the critically acclaimed Westworld, and action blockbuster franchises The Hunger Games and The Fast and the Furious.

Recent Skulley projects include the VES-nominated Lady in the Lake (Apple TV+), The Devil Wears Prada 2, Sunny (Apple TV+), Black Phone 2, Abigail, Renfield, M3GAN 2.0, and Nobody 2.

“Thirteen years in, I still judge every shot the same way — if it pulls you out of the story, it’s not done yet.”

Christopher Knight
Christopher
Knight
Pipeline Supervisor · CG Supervisor
Python PyQt / PySide JavaScript · React ShotGrid / Flow Render Farm Infrastructure Design Team Leadership

Christopher Knight brings over a decade of experience in visual effects — from the artist's seat to global pipeline leadership. His career started on the artist side: modeling, lighting, compositing, animation. That foundation has shaped every pipeline he's built since, because the tools and systems he designs come from firsthand knowledge of what artists actually need.

Over the past several years, he has led pipeline development at the studio level — building teams, designing infrastructure from the ground up, and scaling operations through global expansions and acquisitions. His work has spanned film, television, game trailers, and emerging media across studios including Ghost VFX, Prototype, and SkulleyFX.

"I've held nearly every seat in a VFX facility — which means the systems I build are shaped by what I know artists actually need."

Python · PyQt/PySide · JavaScript · React
ShotGrid/Flow — Administration & API Development
Infrastructure Design · Render Farm Management
Team Leadership · Cross-Discipline Collaboration
Casey Balbontin
Casey
Balbontin
Digital Artist & Generalist
3D Generalist Compositing Rotoscoping Python / Pipeline AI Integration CG Integration

Casey Balbontin is a visual effects artist with over a decade of hands-on experience, bringing deep expertise as a 3D generalist and a strong foundation in compositing — spanning paint and cleanup, rotoscoping, and seamless CG integration.

Beyond the core craft, he has developed custom Python scripts and plug-ins for tools like Nuke and Mocha to streamline pipelines and empower fellow artists, actively incorporating AI-driven solutions to push efficiency and quality further.

"Great visual effects can make an audience forget the world outside the theater."

He thrives in collaborative environments where a team is locked in on a singular creative goal, bringing both a technical mindset and a problem-solver's instinct to every project he touches.

Joe Provenzano
Joe
Provenzano
On-Set VFX Camera
Visual Effects Supervisor
CG Supervision Unreal Engine 5 On-Set Supervision Virtual Production Motion Capture Pipeline

Joe Provenzano is a cinematic artist and visual effects supervisor with over two decades of hybrid experience across film, television, and video games. An Epic Games-certified Unreal Engine artist, his expertise spans CG and VFX planning, on-set coordination, virtual production, performance-capture technologies, lighting, and camera systems — bridging the gap between live-action production and post-production workflows.

His career has placed him shoulder-to-shoulder with A-list directors, ASC cinematographers, and major studios. He brings fluency across Unreal Engine 5, Maya, Blender, DaVinci Resolve, and the full Adobe Creative Suite, alongside deep hands-on knowledge of motion control systems, remote camera rigs, Lidar, and photogrammetry capture.

At Skulley Effects, Joe is currently working on Lady Gaga’s Runway music video, and served as on-set VFX camera and co-supervisor on Tumor, starring Sam Rockwell.

“My job is to make the impossible feel inevitable — whether that’s a practical light rig or a fully virtual world, every frame has to earn its place.”

Built for
Modern Production

01
Remote-First. LA-Rooted.
Skulley Effects is a remote-first VFX studio with a home base in Los Angeles. We leverage high-performance infrastructure, cloud-based workflows, and secure global connectivity to assemble elite talent without geographic limits — while keeping one foot in the heart of the industry.
02
Scale Dynamically. Deliver Reliably.
This model allows Skulley to scale teams dynamically, access specialized artists worldwide, and deliver high-end work with flexibility and efficiency that traditional brick-and-mortar studios cannot match — without sacrificing quality or communication.
03
AI-Augmented. Artist-Led.
Culley is actively shaping the future of VFX pipelines — including AI-assisted workflows, digital human technologies, and immersive formats such as large-scale LED and sphere-based environments. Smart tools, always led by human craft.
04
Direct Access to Senior Talent.
When you work with Skulley Effects, you work directly with Culley. No account managers, no handoffs to junior artists on critical scenes. The person you hire is the person behind your frames.